Real-time systems
Air hockey, played across the network.
Both players run the same deterministic simulation. Your paddle moves the instant you do; the server stays the authority and quietly corrects the difference. Turn the netcode off and watch it fall apart.
- 60 Hz authoritative tick
- Client-side prediction & reconciliation
- Lag compensation by server rewind
- First to 7 wins
Start a match
Playing a human needs a second person online. You will play the bot while we look for one.